Super Mario Bros Wonder
A short review for one of Nintendo's best platformers of recent years!
This is a review for a game I finished in March 2025. I just felt compelled to write about it now, I guess.
It’s really weird that I chose not to review this one when I rolled credits on it, because it really is a fantastic return to form for the franchise. Super Mario Bros Wonder is a game I completed with my friends almost completely. A title that became one of many choices to try whenever my friends were up to the task.
For so long, the Mario 2D platformers were stuck in a weird place. All of them since the original DS title that added the “New” to the name felt like a rehash of what came before. The artistic direction just didn’t age very well and looked rather basic.
I played some of the original on a borrowed DS back in the day, out of an R4 card, I obviously tried the Wii version, which was rather popular. I remember giving it a go during a birthday party, in one of those fancy birthday places you can rent that come with gaming rooms and giant bouncy castles. There was a Wii there and I shared controllers with random kids beating a couple of levels together.
Years ago I also tried New Super Mario Bros U. A friend of mine had it at the time, and it was a period of my life where I only had my PSP. I wanted some multiplayer stuff and both this and Super Smash Bros U proved ideal. I have a faint memory of playing New Super Mario Bros 2 on a 3DS actually… but not much.
Super Mario Bros 1, 2 and 3 look extremely different from each other, and the same goes for Super Mario World and Yoshi’s Island! As long as the moustache and overalls are present, all of them were recognizable and iconic Mario Games.
While none of the “New” Super Mario titles were bad—in fact, they all had excellent level design and very fun mechanics!—all of them lacked an identity of their own.
Super Mario Bros Wonder gives everything a fresh coat of paint, it is fantastically animated and it does not really miss. Every little detail is wonderful and whimsical and made with passion. It’s noticeable everywhere and I can’t help but love it.
Another thing I enjoyed where the extra power ups, I liked becoming an Elephant and breaking blocks left and right. I never fully understood the Drill Mushroom, but going underground and to roof tops was actually fun and felt great, the classic power ups are there too, and the animations for them are a joy to watch. Trapping enemies in bubbles was funny, not gonna lie.
The game was also very approachable in the way you could complete levels, and replayable too, thanks to badges which gave you extra moves or helped you out in some way, like the Parachute Cap, that allowed you to control jumps better, the Wall Climb that was a lifesaver when you could barely reach a platform, and of course the Dolphin Kick, to swim super fast on underwater levels. There were many others that were fun to use.
The multiplayer was chaotic in the best of ways, and the wonder seeds only multiplied that feeling every time. Some times we played the online mode, and seeing other people running around was a joy. Everyone was actually helpful and I got saved by strangers more than once.
I wonder how many people still run through it today, I should visit some of the levels I didn’t fully finish to see!
Definitely a highlight of the Switch library. I really recommend it!
This is day 97 of #100DaysToOffload
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